home *** CD-ROM | disk | FTP | other *** search
/ PC World 2006 September / PCWorld_2006-09_cd.bin / audio-video / winamp / winamp524_full_emusic-7plus.exe / Plugins / Milkdrop / Eo.S. - glowsticks v2 04 music minimal.milk < prev    next >
INI File  |  2005-09-14  |  16KB  |  542 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.960000
  5. fVideoEchoZoom=1.006596
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.037492
  28. fWarpScale=0.014889
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.033004
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.110000
  47. ob_g=0.000000
  48. ob_b=0.100000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=6.400000
  56. nMotionVectorsY=43.199997
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=1.000000
  61. mv_g=0.910000
  62. mv_b=0.710000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.100000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=0.700000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=t1=sin(time)*0.5+0.5;
  78. wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
  79. wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
  80. wave_0_per_frame4=
  81. wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5;
  82. wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5;
  83. wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5;
  84. wave_0_per_point1=n=sample*6.283;
  85. wave_0_per_point2=phs=-sample * 0.2;
  86. wave_0_per_point3=tm=q1 + phs;
  87. wave_0_per_point4=
  88. wave_0_per_point5=flip=flip+1;
  89. wave_0_per_point6=flip=flip*below(flip,2);
  90. wave_0_per_point7=
  91. wave_0_per_point8=xp=0;
  92. wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
  93. wave_0_per_point10=zp=0;
  94. wave_0_per_point11=
  95. wave_0_per_point12=//wrist movement;
  96. wave_0_per_point13=ang=sin(tm*2)*0.5 +0.5;
  97. wave_0_per_point14=
  98. wave_0_per_point15=xq=xp;
  99. wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
  100. wave_0_per_point17=yq=yp*sinang + zp*cosang;
  101. wave_0_per_point18=zq=yp*cosang - zp*sinang;
  102. wave_0_per_point19=yq=yp;
  103. wave_0_per_point20=zq=zp;
  104. wave_0_per_point21=
  105. wave_0_per_point22=ang=tm*8;
  106. wave_0_per_point23=sinang=sin(ang);cosang=cos(ang);
  107. wave_0_per_point24=xp=xq*sinang + yq*cosang;
  108. wave_0_per_point25=yp=xq*cosang - yq*sinang;
  109. wave_0_per_point26=zp=zq;
  110. wave_0_per_point27=
  111. wave_0_per_point28=//forearm movement;
  112. wave_0_per_point29=zp=zp-0.3;
  113. wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  114. wave_0_per_point31=sinang=sin(ang);cosang=cos(ang);
  115. wave_0_per_point32=xq=xp;
  116. wave_0_per_point33=yq=yp*sinang + zp*cosang;
  117. wave_0_per_point34=zq=yp*cosang - zp*sinang;
  118. wave_0_per_point35=
  119. wave_0_per_point36=//upper arm twist
  120. wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
  121. wave_0_per_point38=sinang=sin(ang);cosang=cos(ang);
  122. wave_0_per_point39=xp=xq*sinang + yq*cosang;
  123. wave_0_per_point40=yp=xq*cosang - yq*sinang;
  124. wave_0_per_point41=zp=zq;
  125. wave_0_per_point42=
  126. wave_0_per_point43=//upper arm outward;
  127. wave_0_per_point44=zp=zp-0.35;
  128. wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
  129. wave_0_per_point46=sinang=sin(ang);cosang=cos(ang);
  130. wave_0_per_point47=xq=xp*sinang + zp*cosang;
  131. wave_0_per_point48=yq=yp;
  132. wave_0_per_point49=zq=xp*cosang - zp*sinang;
  133. wave_0_per_point50=
  134. wave_0_per_point51=//upper arm up down;
  135. wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
  136. wave_0_per_point53=sinang=sin(ang);cosang=cos(ang);
  137. wave_0_per_point54=xp=xq;
  138. wave_0_per_point55=yp=yq*cosang - zq*sinang;
  139. wave_0_per_point56=zp=yq*sinang + zq*cosang;
  140. wave_0_per_point57=
  141. wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
  142. wave_0_per_point59=
  143. wave_0_per_point60=
  144. wave_0_per_point61=//project into screenspace and draw on screen
  145. wave_0_per_point62=zp=zp+2;
  146. wave_0_per_point63=xs=xp/zp;
  147. wave_0_per_point64=ys=yp/zp;
  148. wave_0_per_point65=
  149. wave_0_per_point66=x=xs+0.5;
  150. wave_0_per_point67=y=ys*1.3+0.5;
  151. wave_0_per_point68=
  152. wave_0_per_point69=
  153. wave_0_per_point70=a=(1-sample);
  154. wave_0_per_point71=
  155. wave_0_per_point72=b=b+pow(1-sample,2)*0.3;
  156. wave_0_per_point73=
  157. wave_0_per_point74=
  158. wave_0_per_point75=
  159. wave_0_per_point76=r1=t1;
  160. wave_0_per_point77=g1=t2;
  161. wave_0_per_point78=b1=t3;
  162. wave_0_per_point79=r2=t4;
  163. wave_0_per_point80=g2=t5;
  164. wave_0_per_point81=b2=t6;
  165. wave_0_per_point82=
  166. wave_0_per_point83=r=r1*flip + r2*(1-flip);
  167. wave_0_per_point84=g=g1*flip + g2*(1-flip);
  168. wave_0_per_point85=b=b1*flip + b2*(1-flip);
  169. wavecode_1_enabled=1
  170. wavecode_1_samples=512
  171. wavecode_1_sep=0
  172. wavecode_1_bSpectrum=0
  173. wavecode_1_bUseDots=0
  174. wavecode_1_bDrawThick=1
  175. wavecode_1_bAdditive=0
  176. wavecode_1_scaling=1.000000
  177. wavecode_1_smoothing=0.500000
  178. wavecode_1_r=0.200000
  179. wavecode_1_g=1.000000
  180. wavecode_1_b=0.600000
  181. wavecode_1_a=1.000000
  182. wave_1_per_frame1=t1=sin(time)*0.5+0.5;
  183. wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
  184. wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
  185. wave_1_per_frame4=
  186. wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5;
  187. wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5;
  188. wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5;
  189. wave_1_per_point1=n=sample*6.283;
  190. wave_1_per_point2=phs=-sample * 0.2;
  191. wave_1_per_point3=tm=q1 + phs;
  192. wave_1_per_point4=
  193. wave_1_per_point5=flip=flip+1;
  194. wave_1_per_point6=flip=flip*below(flip,2);
  195. wave_1_per_point7=
  196. wave_1_per_point8=xp=0;
  197. wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
  198. wave_1_per_point10=yp=-yp;
  199. wave_1_per_point11=zp=0;
  200. wave_1_per_point12=
  201. wave_1_per_point13=//wrist movement;
  202. wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
  203. wave_1_per_point15=
  204. wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
  205. wave_1_per_point17=xq=xp;
  206. wave_1_per_point18=yq=yp*sinang + zp*cosang;
  207. wave_1_per_point19=zq=yp*cosang - zp*sinang;
  208. wave_1_per_point20=yq=yp;
  209. wave_1_per_point21=zq=zp;
  210. wave_1_per_point22=
  211. wave_1_per_point23=ang=tm*8;
  212. wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
  213. wave_1_per_point25=xp=xq*sinang + yq*cosang;
  214. wave_1_per_point26=yp=xq*cosang - yq*sinang;
  215. wave_1_per_point27=zp=zq;
  216. wave_1_per_point28=
  217. wave_1_per_point29=//forearm movement;
  218. wave_1_per_point30=zp=zp-0.3;
  219. wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  220. wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
  221. wave_1_per_point33=xq=xp;
  222. wave_1_per_point34=yq=yp*sinang + zp*cosang;
  223. wave_1_per_point35=zq=yp*cosang - zp*sinang;
  224. wave_1_per_point36=
  225. wave_1_per_point37=//upper arm twist
  226. wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
  227. wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
  228. wave_1_per_point40=xp=xq*sinang + yq*cosang;
  229. wave_1_per_point41=yp=xq*cosang - yq*sinang;
  230. wave_1_per_point42=zp=zq;
  231. wave_1_per_point43=
  232. wave_1_per_point44=//upper arm outward;
  233. wave_1_per_point45=zp=zp-0.35;
  234. wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
  235. wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
  236. wave_1_per_point48=xq=xp*sinang + zp*cosang;
  237. wave_1_per_point49=yq=yp;
  238. wave_1_per_point50=zq=xp*cosang - zp*sinang;
  239. wave_1_per_point51=
  240. wave_1_per_point52=//upper arm up down;
  241. wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
  242. wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
  243. wave_1_per_point55=xp=xq;
  244. wave_1_per_point56=yp=yq*cosang - zq*sinang;
  245. wave_1_per_point57=zp=yq*sinang + zq*cosang;
  246. wave_1_per_point58=
  247. wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
  248. wave_1_per_point60=
  249. wave_1_per_point61=
  250. wave_1_per_point62=//project into screenspace and draw on screen
  251. wave_1_per_point63=zp=zp+2;
  252. wave_1_per_point64=xs=xp/zp;
  253. wave_1_per_point65=ys=yp/zp;
  254. wave_1_per_point66=
  255. wave_1_per_point67=x=xs+0.5;
  256. wave_1_per_point68=y=ys*1.3+0.5;
  257. wave_1_per_point69=
  258. wave_1_per_point70=
  259. wave_1_per_point71=a=(1-sample);
  260. wave_1_per_point72=
  261. wave_1_per_point73=
  262. wave_1_per_point74=b=b+pow(1-sample,2)*0.3;
  263. wave_1_per_point75=
  264. wave_1_per_point76=r1=t1;
  265. wave_1_per_point77=g1=t2;
  266. wave_1_per_point78=b1=t3;
  267. wave_1_per_point79=r2=t4;
  268. wave_1_per_point80=g2=t5;
  269. wave_1_per_point81=b2=t6;
  270. wave_1_per_point82=
  271. wave_1_per_point83=r=r1*flip + r2*(1-flip);
  272. wave_1_per_point84=g=g1*flip + g2*(1-flip);
  273. wave_1_per_point85=b=b1*flip + b2*(1-flip);
  274. wavecode_2_enabled=0
  275. wavecode_2_samples=512
  276. wavecode_2_sep=0
  277. wavecode_2_bSpectrum=0
  278. wavecode_2_bUseDots=0
  279. wavecode_2_bDrawThick=1
  280. wavecode_2_bAdditive=1
  281. wavecode_2_scaling=1.000000
  282. wavecode_2_smoothing=0.500000
  283. wavecode_2_r=1.000000
  284. wavecode_2_g=0.600000
  285. wavecode_2_b=0.100000
  286. wavecode_2_a=1.000000
  287. wave_2_per_point1=n=sample*6.283;
  288. wave_2_per_point2=tm=q1;
  289. wave_2_per_point3=phs=-sample*0.5;
  290. wave_2_per_point4=
  291. wave_2_per_point5=flip=flip+1;
  292. wave_2_per_point6=flip=flip*below(flip,2);
  293. wave_2_per_point7=
  294. wave_2_per_point8=xp=0;
  295. wave_2_per_point9=yp=flip*0.1;
  296. wave_2_per_point10=zp=0;
  297. wave_2_per_point11=
  298. wave_2_per_point12=//wrist movement;
  299. wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2;
  300. wave_2_per_point14=
  301. wave_2_per_point15=xq=xp;
  302. wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang);
  303. wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang);
  304. wave_2_per_point18=
  305. wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ;
  306. wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang);
  307. wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang);
  308. wave_2_per_point22=zp=zq;
  309. wave_2_per_point23=
  310. wave_2_per_point24=//forearm movement;
  311. wave_2_per_point25=zp=zp-0.3;
  312. wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5;
  313. wave_2_per_point27=xq=xp;
  314. wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang);
  315. wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang);
  316. wave_2_per_point30=
  317. wave_2_per_point31=//upper arm twist
  318. wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5);
  319. wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang);
  320. wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang);
  321. wave_2_per_point35=zp=zq;
  322. wave_2_per_point36=
  323. wave_2_per_point37=//upper arm outward;
  324. wave_2_per_point38=zp=zp-0.35;
  325. wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
  326. wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang);
  327. wave_2_per_point41=yq=yp;
  328. wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang);
  329. wave_2_per_point43=
  330. wave_2_per_point44=//upper arm up down;
  331. wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
  332. wave_2_per_point46=xp=xq;
  333. wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang);
  334. wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang);
  335. wave_2_per_point49=
  336. wave_2_per_point50=//xp=xq;yp=yq;zp=zq;
  337. wave_2_per_point51=
  338. wave_2_per_point52=
  339. wave_2_per_point53=//project into screenspace and draw on screen
  340. wave_2_per_point54=zp=zp+2;
  341. wave_2_per_point55=xs=xp/zp;
  342. wave_2_per_point56=ys=yp/zp;
  343. wave_2_per_point57=
  344. wave_2_per_point58=x=xs+0.5;
  345. wave_2_per_point59=y=ys*1.3+0.5;
  346. wave_2_per_point60=
  347. wave_2_per_point61=
  348. wave_2_per_point62=a=(1-sample)*0.05
  349. wave_2_per_point63=
  350. wavecode_3_enabled=0
  351. wavecode_3_samples=512
  352. wavecode_3_sep=0
  353. wavecode_3_bSpectrum=0
  354. wavecode_3_bUseDots=0
  355. wavecode_3_bDrawThick=1
  356. wavecode_3_bAdditive=1
  357. wavecode_3_scaling=1.000000
  358. wavecode_3_smoothing=0.500000
  359. wavecode_3_r=1.000000
  360. wavecode_3_g=0.300000
  361. wavecode_3_b=0.100000
  362. wavecode_3_a=1.000000
  363. wave_3_per_point1=n=sample*6.283;
  364. wave_3_per_point2=tm=q1 ;
  365. wave_3_per_point3=phs=-sample*0.5;
  366. wave_3_per_point4=
  367. wave_3_per_point5=flip=flip+1;
  368. wave_3_per_point6=flip=flip*below(flip,2);
  369. wave_3_per_point7=
  370. wave_3_per_point8=xp=0;
  371. wave_3_per_point9=yp=flip*0.1;
  372. wave_3_per_point10=zp=0;
  373. wave_3_per_point11=
  374. wave_3_per_point12=//wrist movement;
  375. wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
  376. wave_3_per_point14=
  377. wave_3_per_point15=xq=xp;
  378. wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
  379. wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
  380. wave_3_per_point18=
  381. wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
  382. wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
  383. wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
  384. wave_3_per_point22=zp=zq;
  385. wave_3_per_point23=
  386. wave_3_per_point24=//forearm movement;
  387. wave_3_per_point25=zp=zp-0.3;
  388. wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
  389. wave_3_per_point27=xq=xp;
  390. wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
  391. wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
  392. wave_3_per_point30=
  393. wave_3_per_point31=//upper arm twist
  394. wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
  395. wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
  396. wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
  397. wave_3_per_point35=zp=zq;
  398. wave_3_per_point36=
  399. wave_3_per_point37=//upper arm outward;
  400. wave_3_per_point38=zp=zp-0.35;
  401. wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
  402. wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
  403. wave_3_per_point41=yq=yp;
  404. wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
  405. wave_3_per_point43=
  406. wave_3_per_point44=//upper arm up down;
  407. wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
  408. wave_3_per_point46=xp=xq;
  409. wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
  410. wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
  411. wave_3_per_point49=
  412. wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
  413. wave_3_per_point51=
  414. wave_3_per_point52=
  415. wave_3_per_point53=//project into screenspace and draw on screen
  416. wave_3_per_point54=zp=zp+2;
  417. wave_3_per_point55=xs=xp/zp;
  418. wave_3_per_point56=ys=yp/zp;
  419. wave_3_per_point57=
  420. wave_3_per_point58=x=-xs+0.5;
  421. wave_3_per_point59=y=ys*1.3+0.5;
  422. wave_3_per_point60=
  423. wave_3_per_point61=
  424. wave_3_per_point62=a=(1-sample)*0.05;
  425. wave_3_per_point63=
  426. shapecode_0_enabled=0
  427. shapecode_0_sides=5
  428. shapecode_0_additive=0
  429. shapecode_0_thickOutline=0
  430. shapecode_0_textured=1
  431. shapecode_0_x=0.500000
  432. shapecode_0_y=0.500000
  433. shapecode_0_rad=1.067790
  434. shapecode_0_ang=0.753982
  435. shapecode_0_tex_ang=0.000000
  436. shapecode_0_tex_zoom=0.779769
  437. shapecode_0_r=1.000000
  438. shapecode_0_g=1.000000
  439. shapecode_0_b=1.000000
  440. shapecode_0_a=1.000000
  441. shapecode_0_r2=1.000000
  442. shapecode_0_g2=1.000000
  443. shapecode_0_b2=1.000000
  444. shapecode_0_a2=0.000000
  445. shapecode_0_border_r=1.000000
  446. shapecode_0_border_g=1.000000
  447. shapecode_0_border_b=1.000000
  448. shapecode_0_border_a=0.000000
  449. shape_0_per_frame1=ang=sin(q1*0.15);
  450. shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
  451. shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
  452. shapecode_1_enabled=0
  453. shapecode_1_sides=4
  454. shapecode_1_additive=0
  455. shapecode_1_thickOutline=0
  456. shapecode_1_textured=0
  457. shapecode_1_x=0.500000
  458. shapecode_1_y=0.500000
  459. shapecode_1_rad=0.100000
  460. shapecode_1_ang=0.000000
  461. shapecode_1_tex_ang=0.000000
  462. shapecode_1_tex_zoom=1.000000
  463. shapecode_1_r=1.000000
  464. shapecode_1_g=0.000000
  465. shapecode_1_b=0.000000
  466. shapecode_1_a=1.000000
  467. shapecode_1_r2=0.000000
  468. shapecode_1_g2=1.000000
  469. shapecode_1_b2=0.000000
  470. shapecode_1_a2=0.000000
  471. shapecode_1_border_r=1.000000
  472. shapecode_1_border_g=1.000000
  473. shapecode_1_border_b=1.000000
  474. shapecode_1_border_a=0.100000
  475. shapecode_2_enabled=0
  476. shapecode_2_sides=4
  477. shapecode_2_additive=0
  478. shapecode_2_thickOutline=0
  479. shapecode_2_textured=0
  480. shapecode_2_x=0.500000
  481. shapecode_2_y=0.500000
  482. shapecode_2_rad=0.100000
  483. shapecode_2_ang=0.000000
  484. shapecode_2_tex_ang=0.000000
  485. shapecode_2_tex_zoom=1.000000
  486. shapecode_2_r=1.000000
  487. shapecode_2_g=0.000000
  488. shapecode_2_b=0.000000
  489. shapecode_2_a=1.000000
  490. shapecode_2_r2=0.000000
  491. shapecode_2_g2=1.000000
  492. shapecode_2_b2=0.000000
  493. shapecode_2_a2=0.000000
  494. shapecode_2_border_r=1.000000
  495. shapecode_2_border_g=1.000000
  496. shapecode_2_border_b=1.000000
  497. shapecode_2_border_a=0.100000
  498. shapecode_3_enabled=0
  499. shapecode_3_sides=4
  500. shapecode_3_additive=0
  501. shapecode_3_thickOutline=0
  502. shapecode_3_textured=0
  503. shapecode_3_x=0.500000
  504. shapecode_3_y=0.500000
  505. shapecode_3_rad=0.100000
  506. shapecode_3_ang=0.000000
  507. shapecode_3_tex_ang=0.000000
  508. shapecode_3_tex_zoom=1.000000
  509. shapecode_3_r=1.000000
  510. shapecode_3_g=0.000000
  511. shapecode_3_b=0.000000
  512. shapecode_3_a=1.000000
  513. shapecode_3_r2=0.000000
  514. shapecode_3_g2=1.000000
  515. shapecode_3_b2=0.000000
  516. shapecode_3_a2=0.000000
  517. shapecode_3_border_r=1.000000
  518. shapecode_3_border_g=1.000000
  519. shapecode_3_border_b=1.000000
  520. shapecode_3_border_a=0.100000
  521. per_frame_init_1=mv_x=64;mv_y=48;
  522. per_frame_init_2=nut=0;
  523. per_frame_init_3=stp=0;stq=0;
  524. per_frame_init_4=rtp=0;rtq=0;
  525. per_frame_init_5=wvr=0;
  526. per_frame_init_6=decay=0;
  527. per_frame_init_7=dcsp=0;
  528. per_frame_init_8=warp=0
  529. per_frame_init_9=
  530. per_frame_1=decay=0.98;
  531. per_frame_2=zoom=1.002;
  532. per_frame_3=
  533. per_frame_4=vol=(bass_att+mid_att+treb_att)*0.25;
  534. per_frame_5=vol=vol*vol;
  535. per_frame_6=mtime=mtime+vol*0.1*(75/fps);
  536. per_frame_7=
  537. per_frame_8=q1=mtime*0.4;
  538. per_frame_9=
  539. per_frame_10=warp=0
  540. per_frame_11=
  541. per_frame_12=
  542.